One year of open beta
A year ago we opened the gates. We've grown. We've broken things. We've fixed them. This post is a look back and a look forward. No big announcements—just continuity.
One year of open beta. The world didn't collapse. We scaled, we fixed, we learned. The most important thing we've learned is that continuity matters more than features. A world that's always there—that doesn't reset, that keeps your progress and your relationships—starts to feel like a place. That's the bet we made in devlog one. We're still making it.
What we're building toward
The industry is starting to talk about multiplayer worlds as more than entertainment—as venues for coordination, learning, and real social and economic activity. We've been saying that for years. The difference now is we're proving it: the world is stable enough to host serious time and attention. We're not chasing a metaverse headline. We're building the boring, essential stuff—reliability, identity, safety—so that when we add the next layer (and we will), it lands on a foundation that can hold it. No big announcements. Just continuity. Thank you for being here.