Roadmap update: the next 18 months

2021-10-15 · From the vault

We're not locking in dates. We're locking in directions. More regions. Deeper persistence. Better tools for the team. And a path to open beta that we can actually stand behind. Plans change; we'll keep you posted.

More regions. Content production is still the bottleneck for most live worlds—seasonal cycles, repetitive drops. We're investing in tooling and pipelines so we can build regions faster without sacrificing quality. The goal isn't just more map: it's a world that feels like it's growing.

Deeper persistence. State that survives. Recovery that doesn't lose what matters. We're treating persistence as a first-class design constraint, not an afterthought. What you do in the world should stick—and we're building the infrastructure to make that true at scale.

Better tools. For us, not just for players. Observability, deployment, the boring stuff that lets us iterate without setting the place on fire. The industry is converging on the same idea: games as constantly updated, instrumented systems. We're getting there.


Open beta and beyond

Open beta is the milestone where we stop saying "invite only" and start saying "the gates are open." We're not there yet. We're laying the groundwork: reliability, safety, and a world that can handle the load. When we do open the gates, we want it to be a world worth staying in—governable, fair, and built for the long run. Directions, not dates. We'll keep you posted.

← Newer · Older → · Blog