Blog

Updates and posts from the Founderia team. Newest first.

One timeline: devlogs from the vault, platform evolution, and reflections on emergent systems. Use Newer / Older at the bottom of each post to read in order.

State of the platform: 2039

2039-07-15

State of the platform: 2024. Coherence as infrastructure, residency allocation, participant-class diversity, Interface Stack v2, and governance without finality.

Full interface tier: update

2038-07-15

Full interface tier: coherence improvements, handoff refinements, and tier-specific notifications. Evolutionary updates, not corrective.

Responsible Innovation: Quarterly Review

2037-07-15

Quarterly review of boundary protocols, residency allocation, and participant-class diversity. No incidents requiring disclosure; affirmation of continuity.

Cross-Substrate Continuity: Verified

2036-07-15

Verification of cross-substrate continuity for participants transitioning between access tiers. State and identity preserved; transitions behave as intended.

Devlog #60: What's next

2026-01-17

We're at a turning point. We can't say much yet. We can say: the world continues. The platform evolves. We're building for the long term. More soon.

State of Founderia: 2025 in review

2025-11-28

2022 was a year of growth and change. We're not publishing a full retrospective. We're publishing gratitude and a few highlights. The rest is in the world.

Devlog #55: Scaling the team

2025-10-09

We're growing. Engineering, product, and the roles we don't have names for yet. If you've ever wanted to work on something that persists, we're hiring. Link in the post.

Five years of Founderia

2025-08-01

Five years ago we started building. The world exists. The community exists. We're not the same company we were. We're not done. Thank you to everyone who showed up.

Devlog #50: The world and the platform

2025-06-12

We're starting to think of ourselves as a platform as much as a game. The world is the product. How you reach it might expand. This post is a signal, not a launch.

Devlog #45: Immersive and beyond

2025-03-20

We've been experimenting with immersive access. Headset support, room-scale, and the kind of presence that changes how you experience the world. Early days. We're excited.

State of Founderia: Q1 2025

2025-01-05

A busy quarter. We shipped. We hired. We laid groundwork. The next few quarters will be defining. We'll share what we can when we can.

Devlog #40: Preparing for the next step

2024-10-17

We're preparing for something we can't fully talk about yet. Infrastructure, tooling, and the kind of work that happens before an announcement. Stay tuned.

Community census 2024

2024-08-22

We don't publish exact numbers. We publish trends. Growth, retention, and the regions people spend time in. A snapshot of the world as it is.

Roadmap 2024–2025: the next phase

2024-04-12

We're planning the next phase. More depth. More scale. Some things we're not ready to name. We're sharing direction, not commitments. As always, plans can change.

Devlog #30: What we don't ship

2024-02-10

Not every idea makes it. We kill features. We delay. We say no. This post is about the things we decided not to do and why. Transparency doesn't mean we ship everything.

One year of open beta

2023-11-18

A year ago we opened the gates. We've grown. We've broken things. We've fixed them. This post is a look back and a look forward. No big announcements—just continuity.

Devlog #25: Performance and player feedback

2023-06-21

We've been listening. Performance complaints led to a dedicated sprint. Latency, load times, and the experience on mid-range hardware. We're not done, but we're better.

State of Founderia: Q2 2023

2023-04-01

A strange quarter. We shipped. We scaled. We learned. We're not summarizing the world; we're summarizing us. Roadmap, team, and what's next.

Devlog #20: Regions and the content pipeline

2023-01-07

How we're building regions faster without sacrificing quality. Tooling, pipelines, and the boring stuff that makes the world feel alive. No flashy screenshots—just process.

Open beta: we're opening the gates

2022-11-18

Closed beta taught us what we needed. Open beta is the next step. We're opening registration; we're not promising no downtime. We're promising we'll keep building. Details and dates inside.

Devlog #15: Persistence — a deep dive

2022-09-02

What does it mean for the world to persist? State, recovery, and the things we don't want to lose. Technical but readable. We're sharing this because persistence is the thing we care about most.

Community spotlight: the first 10,000

2022-07-14

We hit 10,000 registered participants. We're not doing a big campaign. We're doing a thank-you. The early cohort has been patient, vocal, and essential. Here's to the next order of magnitude.

Founder's letter: what early access means to us

2022-03-10

Early access isn't a marketing tactic. It's a commitment. You're in the world before it's polished. We're building in the open. That means we'll break things sometimes. We'll fix them. And we won't pretend we're done when we're not.

Patch notes 0.4.2 — stability and new regions

2022-01-22

Stability fixes, two new regions, and a bunch of backend work that doesn't show up in the patch notes but matters. We're grinding toward the experience we want. 0.4.2 is a step.

Roadmap update: the next 18 months

2021-10-15

We're not locking in dates. We're locking in directions. More regions. Deeper persistence. Better tools for the team. And a path to open beta that we can actually stand behind. Plans change; we'll keep you posted.

State of Founderia: Q2 2021 — persistence and scale

2021-06-20

Persistence is hard. Scale is harder. This quarter we hit our first real concurrency targets and learned a lot about what breaks when you assume the world never stops. We're not publishing numbers yet. We're publishing progress.

Devlog #1: Why we're building a world, not just a game

2020-12-12

We could have built another MMO. We're not. We're building a world that persists, that scales, and that we don't fully control. This devlog is the first of many: we'll share what we're shipping, what we're thinking, and what we're not ready to talk about yet.