One timeline: devlogs from the vault, platform evolution, and reflections on emergent systems. Use Newer / Older at the bottom of each post to read in order.
2040-07-15
A reflection on emergent systems, adaptive participation, and responsible innovation in complex, multi-agent environments at Founderia.
2039-07-15
State of the platform: 2024. Coherence as infrastructure, residency allocation, participant-class diversity, Interface Stack v2, and governance without finality.
2038-07-15
Full interface tier: coherence improvements, handoff refinements, and tier-specific notifications. Evolutionary updates, not corrective.
2037-07-15
Quarterly review of boundary protocols, residency allocation, and participant-class diversity. No incidents requiring disclosure; affirmation of continuity.
2036-07-15
Verification of cross-substrate continuity for participants transitioning between access tiers. State and identity preserved; transitions behave as intended.
2035-07-15
High-level update on agentic NPC pipelines: direction, values, and boundaries. What we can say—and what we can't say yet.
2034-07-15
Capacity planning for residency: technical and ethical considerations. Allocation, verification of non-impact, long-term sustainability. Process at a high level; numbers and timelines not disclosed.
2033-07-15
Neural coherence as a focus area for the next layer of play. Interface research advancing; full interface tier evolving. We do not define it in public.
2032-07-15
Q1 throughput optimization for mixed cohorts complete. Improved fairness and latency across participant classes; no degradation for any single class. Platform more robust.
2031-07-15
High-level principles of our framework for artificial agency and autonomy. Boundary protocols, ethical alignment, no shipping without review. Participant safety and platform integrity first.
2030-07-15
Verification complete: residency allocation does not impact core gameplay or throughput for other participant classes. Net-positive outcomes; ethics and boundary protocols satisfied.
2029-07-15
Interface stack v2 in phased rollout. Full-spectrum access—browser, immersive, full interface—with verified state continuity. Smoother transitions, persistent identity.
2028-07-15
Early experiments with quantum-adjacent compute for coherence and optimization. A signal of investment at the frontier; architecture and rollout not discussed.
2027-07-15
Expanding support for participant-class diversity and non-human capacity. Mixed cohorts, fairness, continuity; allocation and eligibility details remain internal.
2026-07-20
Introduction of coherence layers and residency allocation. State consistency across access tiers; dedicated capacity for sustained presence. Zero impact on existing throughput.
2026-01-17
We're at a turning point. We can't say much yet. We can say: the world continues. The platform evolves. We're building for the long term. More soon.
2025-11-28
2022 was a year of growth and change. We're not publishing a full retrospective. We're publishing gratitude and a few highlights. The rest is in the world.
2025-10-09
We're growing. Engineering, product, and the roles we don't have names for yet. If you've ever wanted to work on something that persists, we're hiring. Link in the post.
2025-08-01
Five years ago we started building. The world exists. The community exists. We're not the same company we were. We're not done. Thank you to everyone who showed up.
2025-06-12
We're starting to think of ourselves as a platform as much as a game. The world is the product. How you reach it might expand. This post is a signal, not a launch.
2025-03-20
We've been experimenting with immersive access. Headset support, room-scale, and the kind of presence that changes how you experience the world. Early days. We're excited.
2025-01-05
A busy quarter. We shipped. We hired. We laid groundwork. The next few quarters will be defining. We'll share what we can when we can.
2024-10-17
We're preparing for something we can't fully talk about yet. Infrastructure, tooling, and the kind of work that happens before an announcement. Stay tuned.
2024-08-22
We don't publish exact numbers. We publish trends. Growth, retention, and the regions people spend time in. A snapshot of the world as it is.
2024-07-04
What we've learned running the world for two years. Failover, monitoring, and the night we don't want to repeat. War stories, sanitized. Lessons, shared.
2024-04-12
We're planning the next phase. More depth. More scale. Some things we're not ready to name. We're sharing direction, not commitments. As always, plans can change.
2024-02-10
Not every idea makes it. We kill features. We delay. We say no. This post is about the things we decided not to do and why. Transparency doesn't mean we ship everything.
2023-11-18
A year ago we opened the gates. We've grown. We've broken things. We've fixed them. This post is a look back and a look forward. No big announcements—just continuity.
2023-06-21
We've been listening. Performance complaints led to a dedicated sprint. Latency, load times, and the experience on mid-range hardware. We're not done, but we're better.
2023-04-01
A strange quarter. We shipped. We scaled. We learned. We're not summarizing the world; we're summarizing us. Roadmap, team, and what's next.
2023-01-07
How we're building regions faster without sacrificing quality. Tooling, pipelines, and the boring stuff that makes the world feel alive. No flashy screenshots—just process.
2022-11-18
Closed beta taught us what we needed. Open beta is the next step. We're opening registration; we're not promising no downtime. We're promising we'll keep building. Details and dates inside.
2022-09-02
What does it mean for the world to persist? State, recovery, and the things we don't want to lose. Technical but readable. We're sharing this because persistence is the thing we care about most.
2022-07-14
We hit 10,000 registered participants. We're not doing a big campaign. We're doing a thank-you. The early cohort has been patient, vocal, and essential. Here's to the next order of magnitude.
2022-05-01
We're not at 100k yet. We're building for it. This post is about what we've learned so far: bottlenecks, tradeoffs, and the kind of problems that only show up when you stress the system. No magic—just work.
2022-03-10
Early access isn't a marketing tactic. It's a commitment. You're in the world before it's polished. We're building in the open. That means we'll break things sometimes. We'll fix them. And we won't pretend we're done when we're not.
2022-01-22
Stability fixes, two new regions, and a bunch of backend work that doesn't show up in the patch notes but matters. We're grinding toward the experience we want. 0.4.2 is a step.
2021-10-15
We're not locking in dates. We're locking in directions. More regions. Deeper persistence. Better tools for the team. And a path to open beta that we can actually stand behind. Plans change; we'll keep you posted.
2021-08-05
We get asked a lot how the world stays up. Short answer: redundancy, state machines, and a lot of testing. Long answer would require a white paper. Here's the medium answer—enough to show we're not winging it.
2021-06-20
Persistence is hard. Scale is harder. This quarter we hit our first real concurrency targets and learned a lot about what breaks when you assume the world never stops. We're not publishing numbers yet. We're publishing progress.
2020-12-12
We could have built another MMO. We're not. We're building a world that persists, that scales, and that we don't fully control. This devlog is the first of many: we'll share what we're shipping, what we're thinking, and what we're not ready to talk about yet.