Devlog #20: Regions and the content pipeline

2023-01-07 · From the vault

How we're building regions faster without sacrificing quality. Tooling, pipelines, and the boring stuff that makes the world feel alive. No flashy screenshots—just process.

Content production has been the bottleneck for most live worlds. Seasonal drops, repetitive cycles, studios stretched thin. We're attacking that from two angles: better pipelines for our own team (so we can ship regions without burning out) and interoperability so we're not locked into one toolchain. The industry is moving toward shared 3D languages—scene description, runtime asset formats—that let studios and creators move assets across tools. We're aligning our pipeline so we can ingest and export cleanly. That means we can partner with external creators later without rewriting the world.


Scan-to-world and the future of place

Longer-term, we're watching how physical spaces get turned into navigable digital ones. Capture with cameras, convert to a representation that renders efficiently—that's the dream for rapid world-building and eventually player-contributed places. We're not there yet. For now, the win is simpler: tooling that lets us build regions faster, with consistent quality, and with an eye toward the day when content is continuous rather than seasonal. The world should feel like it's growing, not like it's on a patch schedule.

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