Devlog #50: The world and the platform
We're starting to think of ourselves as a platform as much as a game. The world is the product. How you reach it might expand. This post is a signal, not a launch.
For a long time we said "we're building a world." We still are. But we're also building the ways to reach it. Browser. Native client. Eventually immersive. The world is one thing; the shells are many. That reframe is a big deal. It means we're not a monolithic application. We're a network service that can be accessed through multiple interfaces—and that has to maintain identity, state, and safety across all of them. Same account, same progress, same you, whether you're on a laptop or a headset or (someday) something we haven't built yet.
Why platform matters
The industry is moving toward worlds that look less like products and more like institutions—places where people learn, socialize, work, and trade. That only works if the world is the constant and the interface is the variable. We're building for that. Multi-shell access, shared identity, and a world that's worth showing up to no matter how you show up. This post is a signal, not a launch. But the direction is set. The world is the product. How you reach it will expand.