State of Founderia: Q1 2025
A busy quarter. We shipped. We hired. We laid groundwork. The next few quarters will be defining. We'll share what we can when we can.
We shipped. We hired. We laid groundwork for what comes next. The next few quarters will be defining—not because we're launching one big thing, but because we're shifting how we think about the product. The world isn't just a game. It's a platform: a place that can be reached from different interfaces, that can scale with different kinds of participation, and that has to be trustworthy enough to hold real attention and eventually real value. We're building the foundation for that. Multi-interface access. Stronger identity. Interoperability with the standards that are emerging for virtual worlds and 3D content. It's unglamorous until it's essential.
Team and direction
We're hiring people who want to work on something that persists—engineering, product, roles we're still defining. We're not the same company we were at 10k. We're not the same company we'll be in a year. We'll share what we can when we can. For now: busy quarter. Defining quarters ahead.